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Wolf
Advancement
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- Wolf Rank Electives
AFTER a Wolf Cub Scout earns his Wolf Badge
he may begin earning Arrow Points in the Electives section of
his book.
He may work on his "Arrow Point Trail"
at any time, however he cannot receive Arrow Points until AFTER
he has earned the Wolf Badge.
GOLD ARROW POINT:
For the FIRST 10 arrow points completed in the "Electives"
section of his book, the Wolf Cub earns his GOLD ARROW POINT.
SILVER ARROW POINTS:
For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD
ARROW POINT) the Wolf Cub earns a SILVER ARROW POINT.
He may earn any number of SILVER ARROW POINTS, but he may only
earn ONE GOLD ARROW POINT for the first 10 elective points that
he completes.
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WOLF ELECTIVES
-
It's a Secret
Be an Actor
Make it Yourself
Play a Game
Spare Time Fun
Books, Books, Books
Foot Power
Machine Power
Let's Have a Party
American Indian Lore
Sing-Along
Be An Artist
Birds
Pets
Grow Something
Family Alert
Tie It Right
Outdoor Adventure
Fishing
Sports
Computers
Say It Right
Lets Go Camping
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The possible electives are as follows:
IT'S
A SECRET (Page 110)
- Use a secret code.
- Write to a friend in invisible "ink"
- "Write" your name using American
Sign Language. People who are deaf use this language.
- Use 12 American Indian signs to tell
a story.
BE AN ACTOR
(Page 118)
- Help to plan and put on a skit with costumes.
- Make some scenery for a skit.
- Make sound effects for a skit.
- Be the announcer for a skit.
- Make a paper sack mask for a skit.
MAKE
IT YOURSELF (Page 124)
- Make something useful for your home or school.
- Start with a recipe card holder.
- Use the ruler on this page (125) to see how
far you can stretch your hand.
- Make and use a bench fork.
- Make a door stop.
- Or make something else.
PLAY A GAME
(Page 128)
- Play Pie-tin Washer Toss.
- Play Marble Sharpshooter.
- Play Ring Toss.
- Play Beanbag Toss.
- Play a game of marbles.
- Play a wide-area or large group game
with your den or pack.
SPARE TIME
FUN (Page 132)
- Explain safety rules for kite flying.
- Make and fly a paper bag kite.
- Make and fly a two-stick kite.
- Make and fly a three-stick kite.
- Make and use a reel for kite string.
- Make a model boat with a rubber-band propeller.
- , h, i. Make or put together some kind
of model boat, airplane, train, or car.
BOOKS, BOOKS,
BOOKS (Page 142)
- Visit a bookstore or go to a public
library with an adult. Find out how to get your own library card.
Name four kinds of books that interest you (for example, history,
science fiction, how-to-books).
- Choose a book on a subject you like and read
it. With an adult, discuss what you read and what you think about
it.
- Books are important. Show that you know
how to take care of them. Open a new book the right way. Make
a paper or plastic cover for it or another book.
FOOT POWER
(Page 146)
- Learn to walk on a pair of stilts.
- Make a pair of "puddle jumpers" and
walk with them.
- Make a pair of "foot racers"
and use them with a friend.
MACHINE
POWER (Page 148)
- Name 10 kinds of trucks, construction
machinery, or farm machinery and tell what each is used for.
- Help an adult do a job using a wheel
and axle.
- Show how to use a pulley.
- Make and use a windlass.
LET'S HAVE
A PARTY (Page 152)
- Help with a home or den party.
- , c. Make a gift or toy like one of these
and give it to someone.
(examples shown in book)
AMERICAN
INDIAN LORE (Page 154)
- Read a book or tell a story about American
Indians, past or present.
- Make a musical instrument American Indians
used.
- Make traditional American Indian clothing.
- Make a traditional item or instrument that
American Indians used to make their lives easier.
- Make a model of a traditional American Indian
house.
- Learn 12 American Indian word pictures
and write a story with them.
SING-ALONG
(Page 162)
- Learn and sing the first and last verses of
"America."
- Learn and sing the first verse of our national
anthem.
- Learn the words and sing three Cub Scout songs.
- Learn the words and sing the first verse of
three other songs, hymns, or prayers. Write the verse of one of
the songs you learned in the space below (on page 166).
- Learn and sing a song that would be sung as
a grace before meals. Write the words in the space below (on page
166).
- Sing a song with your den at a pack meeting.
BE AN ARTIST
(Page 168)
- Make a freehand sketch of a person place,
or thing.
- Tell a story in three steps by drawing three
cartoons.
- Mix yellow and blue paints, mix yellow and
red, and mix red and blue. Tell what color you get from each mixture.
- Help draw, paint, or color some scenery for
a skit, play, or puppet show.
- Make a stencil pattern.
- Make a poster for a Cub Scout project
or a pack meeting.
BIRDS (Page
174)
This elective is also part of the World
Conservation Award.
- Make a list of all the birds you saw
in a week and tell where you saw them (field, forest, marsh, yard,
or park).
- Put out nesting material (short pieces
of yarn and string) for birds and tell which birds might use it.
- Read a book about birds.
- Point out 10 different kinds of birds
(5 may be from pictures).
- Feed wild birds and tell which birds
you fed.
- Put out a birdhouse and tell which birds
use it.
PETS (Page
178)
- Take care of a pet.
- Know what to do when you meet a strange dog.
- Read a book about a pet and tell about it at
a den meeting.
- Tell what is meant by rabid. Name some
animals that can have rabies. Tell what you should do if you see
a dog or wild animal that is behaving strangely. Tell what you
should do if you find a dead animal.
GROW SOMETHING
(Page 184)
- This elective is also part of the Cub
Scout World Conservation Award
- Plant and raise a box garden.
- Plant and raise a flower bed.
- Grow a plant indoors.
- Plant and raise vegetables.
- Visit a botanical garden or other agricultural
exhibition in your area.
FAMILY
ALERT (Page 188)
- Talk with your family about what you will
do in an emergency.
- In case of a bad storm or flood, know where
you can get safe food and water in your home. Tell how to purify
water. Show one way. Know where and how to shut off water, electricity,
gas, or oil.
- Make a list of your first aid supplies,
or make a first aid kit. Know where the first aid things are kept.
TIE IT RIGHT
(Page 190)
- Learn to tie an overhand knot and a
square knot.
- Tie your shoelaces with a square bow knot.
- Wrap and tie a package so that it is neat and
tight.
- Tie a stack of newspapers the right way.
- Tie two cords together with an overhand knot.
- Learn to tie a necktie.
- Wrap the end of a rope with tape to keep
it from unwinding.
OUTDOOR
ADVENTURE (Page 196)
- Help plan and hold a picnic with your
family or den.
- With an adult, help plan and run a family
or den outing.
- Help plan and lay out a treasure hunt
something like this.
(Example map shown in book.)
- Help plan and lay out an obstacle race.
- Use this idea or make up your own.
(Example list shown in book.)
- Help plan and lay out an adventure trail.
- Take part in two summertime pack events
with your den.
- Point out poisonous plants. Tell what
to do if you accidentally touch one of them.
FISHING
(Page 200)
- This elective is also part of the Cub Scout
World Conservation Award
- Identify five different kinds of fish.
- Rig a pole with the right kind of line and
hook. Attach a bobber and sinker, if you need them. Then go fishing.
- Fish with members of your family or an adult.
Bait your hook and do your best to catch a fish.
- Know the rules of safe fishing.
- Tell about some of the fishing laws where you
live.
- Show how to use a rod and reel.
SPORTS
(Page 204)
- Play a game of tennis, table tennis, or badminton.
- Know boating safety rules.
- Earn the Cub Scouting shooting sports Archery
belt loop.
- Understand the safety and courtesy code for
skiing. Show walking and the kick turn. Do climbing with a side
stop or herringbone. Show the snowplow or stem turn, and how to
get up from a fall.
- Know the safety rules for ice skating. Skate,
without falling, as far as you can walk in 50 steps. Come to a
stop. Turn from forward to backward.
- In roller skating, know the safety rules. From
a standing start, skate forward as far as you can walk in 50 steps.
Come to a stop within 10 walking steps. Skate around a corner
one way without coasting. Then do the same coming back. Turn from
forward to backward.
- Go bowling.
- Show how to make a sprint start in track. See
how far you can run in 10 seconds.
- Do a standing long jump. Jump as far as you
can.
- Play a game of flag football.
- Show how to dribble and kick a soccer ball.
Take part in a game.
- Play a game of baseball or softball.
- Show how to shoot, pass, and dribble a basketball.
Take part in a game.
- Earn the Cub Scouting shooting sports BB-gun
shooting belt loop.
- With your den, participate in four outdoor
physical fitness-related activities.
COMPUTERS
(Page 216)
- Visit a business where computers are
used. Find out what the computers do.
- Explain what a computer program does.
Use a program to write a report for school, to write a letter,
or for something else.
- Tell what a computer mouse is. Describe
how a CD-ROM is used.
SAY IT RIGHT
(Page 218)
- Say "hello" in a language other than
English.
(Examples given in book.)
- Count to ten in a language other than English.
- Tell a short story to your den, your den leader,
or an adult.
- Tell how to get to a nearby fire station or
police station from your home, your den meeting place, and school.
Use directions and street names.
- Invite a boy to join Cub Scouting or
help a new Cub Scout through the Bobcat trail.
LET'S
GO CAMPING (Page 222)
- Participate with your pack on an overnight
campout.
- Explain the basics of how to take care
of yourself in the outdoors.
- Tell what to do if you get lost.
- Explain the buddy system.
- Attend day camp in your area.
- Attend resident camp in your area.
- Participate with your den at a campfire
in front of your pack.
- With your den or pack or family, participate
in a worship service outdoors.
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The contents of this page was reproduced
from material found on the U. S. Scouting Service Project,
Inc. Website.
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